Legend:

Spells
Special Items
People
Monsters
Quests

 


THE SHADE PATROL
1. To Zhass-Uss 8. The door to this room requires 2 living tools at 13 Mechanics. The chest here contains 46 coins, a reaper baton and some shaper records.
2. To Shath's Waste 9. The lockers contain 2 fine mined crystals, a mandrake root, 6 shaped lances, and 2 shaper records.
3. Groups of about 6 Transient Shades circle clockwise around the main path in this zone. They will ignore creations, but ff they see your shaper, they will attack immediately. 10. To Everfrost Mine
4. Jeek is a wounded Awakened servile. If you heal her (and you have enough Leadership), she can provide some useful information about the zone. 11. A corpse here has some shaped boots, a venom baton and a venom thorn.
5. 2 Inferno Worms. Their nest contains 3 crystals and 2 blast crystals. 12. A Golem wanders about here opening and closing the doors.
6. The doors to this room take 3 living tools at 9 Mechanics. There are 3 Pylons here. The chest in this room contains 1 living tool, some tinker's gloves and 3 fine mined crystals. 13. To Benerii-Uss Power
7. The machine that makes the shades is here. It is powered by two spirals. Shut them down to deactivate it. The cabinet here contains 2 living tools, some shaper records, a restoration pod and a specter robe.