THE SHADE PATROL
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1. |
To Zhass-Uss |
8. |
The door to this room requires 2 living tools at 13 Mechanics. The chest here contains 46 coins, a reaper baton and some shaper records. |
2. |
To Shath's Waste |
9. |
The lockers contain 2 fine mined crystals, a mandrake root, 6 shaped lances, and 2 shaper records. |
3. |
Groups of about 6 Transient Shades circle clockwise around the main path in this zone. They will ignore creations, but ff they see your shaper, they will attack immediately. |
10. |
To Everfrost Mine |
4. |
Jeek is a wounded Awakened servile. If you heal her (and you have enough Leadership), she can provide some useful information about the zone. |
11. |
A corpse here has some shaped boots, a venom baton and a venom thorn. |
5. |
2 Inferno Worms. Their nest contains 3 crystals and 2 blast crystals. |
12. |
A Golem wanders about here opening and closing the doors. |
6. |
The doors to this room take 3 living tools at 9 Mechanics. There are 3 Pylons here. The chest in this room contains 1 living tool, some tinker's gloves and 3 fine mined crystals. |
13. |
To Benerii-Uss Power |
7. |
The machine that makes the shades is here. It is powered by two spirals. Shut them down to deactivate it. The cabinet here contains 2 living tools, some shaper records, a restoration pod and a specter robe. |
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