Legend:

Spells
Special Items
People
Monsters
Quests
TRIBAL WOODS
1. zone - Kazg Plains 8.

Locked door requires 13 Living Tools at 6 Mechanics, but can be opened with Rusty Key from location #13.

Room contains a canister - Speed +1. There is also a Healing Pod, Essence Pod and Speed Pod in a pot.

2. A Village Guard confronts you when you first enter this corridor (here or to the east). He demands that you leave. With Leadership 2, it is possible to convice him to let you enter the village (to the north). 9.

Locked door requires 10 Living Tools at 6 Mechanics, but can be opened with Rusty Key from location #13.

Room contains Essence Pool and Healing Pool

3. 2 shaper records on the ground 10. This path and the one east of here have thorn bushes.
4. Merchant. Can trade with you and has Shaped Boots and a Draykskin Jerkin. But, can't communicate well enough to share information. 11. zone - Holding Two
5. canister - Create Roamer +1 12. Dead body has Tranquil Baton and Tranquil Thorns
6. zone - Icy Tunnels 13.

4 Spawners.

Dead bodies have Pacification Wand, 2 Chitin Armor, Rusty Key and Mica Band. Miscellaneous weapons are strewn about the ground.

7. Random encounters with Unstable Roamers and Clawbugs from this point south.