Legend:

Spells
Special Items
People
Monsters
Quests
HOLDING TWO
1. zone - Tribal Woods 15.

Control Panel releases 2 Charged Thahds and 2 Charged Fyoras. They may drop gemstones and crystals.

2.

Nest contains 2 Gemstones, Spray Crystal and Healing Pod. Bronze Sword (on ground)

The trapdoor here leads down to Holding Two Underground, area 1

16.

Venom Turret. There are also 2 Healing Crystals here.

Spore Switch. Requires 12 Mechanics to operate.

3. Mines with trigger crystal. If your mechanics isn't high enough (Mech 7) to diffuse. Run up to trigger the crystal and then run away before the mines detonate. 17. More mines, 2 venom turrents and 2 suppression turrets
4. Spore Switch. Deactivates turrets at location #5. 18. Mines with trigger crystal.
5. Four Turrets. 19. Locked Door (Requires 9 Mechanics)
6. Cabinets contain 2 Living Tools, 2 Blast Crystals and 2 Shaper Records. 20. Servant Mind (no name). Wake this mind up. If you have 5 Leadership, he can open the door to area #21 and his feed cabinet for you. There are Mind Nutrients in the cabinet.
7. 2 Venom Turrets. 21. Healing Spores, Curing Spores and Speed Spores. Locked cabinet (requires 8 Living Tools at 6 Mechanics) contains Reaper Baton.
8. 2 Venom Turrets. 22. Dead body with Girdle of Nimbleness, Steel Breastplate, Thorn Baton and Steel Broadsword.
9. canister - War Blessing +1 23. Spore Switch. Requires 10 Mechanics to operate.
10. Mines with trigger crystal (Mech 7) 24. 1 Suppression Turret and 4 Burning Turrets.
11. Locked door (reqiuires 8 Mechanics to open). There is an Essence Crystal here as well. 25. 2 Suppression Turrets.
12. Spore Switch. Requires Mechanics 8 to use. 26. canister - Create Vlish +1
13. Cabinet contains Discipline Wand 27. zone - Refugee Cave
14. Mines with trigger Crystal