HOLDING TWO |
1. |
zone - Tribal Woods |
15. |
Control Panel releases 2 Charged Thahds and 2 Charged Fyoras. They may drop gemstones and crystals. |
2. |
Nest contains 2 Gemstones, Spray Crystal and Healing Pod. Bronze Sword (on ground)
The trapdoor here leads down to Holding Two Underground, area 1 |
16. |
Venom Turret. There are also 2 Healing Crystals here.
Spore Switch. Requires 12 Mechanics to operate. |
3. |
Mines with trigger crystal. If your mechanics isn't high enough (Mech 7) to diffuse. Run up to trigger the crystal and then run away before the mines detonate. |
17. |
More mines, 2 venom turrents and 2 suppression turrets |
4. |
Spore Switch. Deactivates turrets at location #5. |
18. |
Mines with trigger crystal. |
5. |
Four Turrets. |
19. |
Locked Door (Requires 9 Mechanics) |
6. |
Cabinets contain 2 Living Tools, 2 Blast Crystals and 2 Shaper Records. |
20. |
Servant Mind (no name). Wake this mind up. If you have 5 Leadership, he can open the door to area #21 and his feed cabinet for you. There are Mind Nutrients in the cabinet. |
7. |
2 Venom Turrets. |
21. |
Healing Spores, Curing Spores and Speed Spores. Locked cabinet (requires 8 Living Tools at 6 Mechanics) contains Reaper Baton. |
8. |
2 Venom Turrets. |
22. |
Dead body with Girdle of Nimbleness, Steel Breastplate, Thorn Baton and Steel Broadsword. |
9. |
canister - War Blessing +1 |
23. |
Spore Switch. Requires 10 Mechanics to operate. |
10. |
Mines with trigger crystal (Mech 7) |
24. |
1 Suppression Turret and 4 Burning Turrets. |
11. |
Locked door (reqiuires 8 Mechanics to open). There is an Essence Crystal here as well. |
25. |
2 Suppression Turrets. |
12. |
Spore Switch. Requires Mechanics 8 to use. |
26. |
canister - Create Vlish +1 |
13. |
Cabinet contains Discipline Wand |
27. |
zone - Refugee Cave |
14. |
Mines with trigger Crystal |
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