Legend:

Spells
Special Items
People
Monsters
Quests
HILLS OF JARS
1 Zone - Crag Valley 16 Locked door (requires 5 Mech). There is a living tool in the 2 jars just north of here.
2 Living Tool 17 Zone - Pentil Plains
3 Locked door (requires 5 Mech) 18

Living tool (in jar)

4 Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the south. There is a book on Mines here. Read for 25 xp. 19 Locked door (requires 6 Mech)
5

Mines throughout room. Explode when characters come near.

Living Tool (in jar). 85 coins on corpse.

20

6 Turrets, spread throughout room.

2 living tools and 4 icy crystals in cabinet and on nearby table.

6 Locked door (requires 6 Mech) 21 Use the Spore Switch here to enable/disable turrets to the northwest.
7 Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the north. 22 Locked door (requires 6 Mech). Canister - Heal +1. 3 essence pods. 2 living tool
8 Locked door (requires 5 Mech) 23 Use the Spore Switch here to enable/disable turrets to the southwest.
9 Zone - Thorny Fen 24 Locked door (requires 6 Mech).
10 Living Tool (in jar) 25

Servant Mind "Pak". Tells about human enemy. Can disable all mines and turrets in area.

Item - Iron Key (in cabinet) opens all the locked doors in this zone. Item - Nutrient Fluid (in other cabinet). Books have historical info.

11 Speed Pod (in jar) 26 Use the Spore Switch here to enable/disable turrets to the southeast. Living tool in jar.
12 Locked door (requires 5 Mech) 27

Locked door (Mechanics 10 and 1 lliving tool).

Room contains canister - Mechanics +1. 2 living tools, healing pod, and chainmail vest

13 Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the north. 28

6 Turrets, spread throughout room.

2 Living Tools, Healing Pod, 2 Icy Crystals (in cabinets), Steel Gauntlets.

14

Mines throughout this room, room to north and room to sourth. Explode when characters come near.

Living tool (in jar). Thorn baton and thorns on table. Corpse contains 5 coins and chitin armor.

29

There is a mine just inside the door to the north. Canister - Create Thahd +1

Tranquil thorns and living tool in cabinet.

15 Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the south. 30 Door needs 6 mech to unlock. Use the Spore Switch here to enable/disable turrets to the northeast.