HILLS OF JARS |
1 |
Zone - Crag Valley |
16 |
Locked door (requires 5 Mech). There is a living tool in the 2 jars just north of here. |
2 |
Living Tool |
17 |
Zone - Pentil Plains |
3 |
Locked door (requires 5 Mech) |
18 |
Living tool (in jar) |
4 |
Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the south. There is a book on Mines here. Read for 25 xp. |
19 |
Locked door (requires 6 Mech) |
5 |
Mines throughout room. Explode when characters come near.
Living Tool (in jar). 85 coins on corpse. |
20 |
6 Turrets, spread throughout room.
2 living tools and 4 icy crystals in cabinet and on nearby table. |
6 |
Locked door (requires 6 Mech) |
21 |
Use the Spore Switch here to enable/disable turrets to the northwest. |
7 |
Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the north. |
22 |
Locked door (requires 6 Mech). Canister - Heal +1. 3 essence pods. 2 living tool |
8 |
Locked door (requires 5 Mech) |
23 |
Use the Spore Switch here to enable/disable turrets to the southwest. |
9 |
Zone - Thorny Fen |
24 |
Locked door (requires 6 Mech). |
10 |
Living Tool (in jar) |
25 |
Servant Mind "Pak". Tells about human enemy. Can disable all mines and turrets in area.
Item - Iron Key (in cabinet) opens all the locked doors in this zone. Item - Nutrient Fluid (in other cabinet). Books have historical info. |
11 |
Speed Pod (in jar) |
26 |
Use the Spore Switch here to enable/disable turrets to the southeast. Living tool in jar. |
12 |
Locked door (requires 5 Mech) |
27 |
Locked door (Mechanics 10 and 1 lliving tool).
Room contains canister - Mechanics +1. 2 living tools, healing pod, and chainmail vest |
13 |
Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the north. |
28 |
6 Turrets, spread throughout room.
2 Living Tools, Healing Pod, 2 Icy Crystals (in cabinets), Steel Gauntlets. |
14 |
Mines throughout this room, room to north and room to sourth. Explode when characters come near.
Living tool (in jar). Thorn baton and thorns on table. Corpse contains 5 coins and chitin armor. |
29 |
There is a mine just inside the door to the north. Canister - Create Thahd +1
Tranquil thorns and living tool in cabinet. |
15 |
Locked door (requires 5 Mech). Use the Spore Switch here to enable/disable mines to the south. |
30 |
Door needs 6 mech to unlock. Use the Spore Switch here to enable/disable turrets to the northeast. |