UPPER RESEARCH HALL
|
1. |
To Experimental Valley |
16. |
The desk contains the book Wild Adventure. |
2. |
The stand book is some general information about mines. The chest contains 2 pairs of steel gauntlets and 2 pairs of heavy boots. |
17. |
There are two power spirals here. |
3. |
Spore control turns off the mines north of here. |
18. |
The door to this room takes 2 living tools at Mechanics 8 to unlock. The desk contains some shaper records. The chest contains a living tool and major healing spores. The cabinet contains a madness gem. Canister: Create Roamer +1. |
4. |
There are several mines here. Use the spore control in area 3 to turn them off. |
19. |
Spore control. It shuts off the mine on the south end of room 24. The cabinet contains an essence pod and a curing pod. |
5. |
The chest contains a living tool and an amethyst. The spore control turns off the mines north of here. |
20. |
The lever outside this room opens the door. It requires 1 living tool at 8 Mechanics. Spore control. It shuts off the mines south of here. |
6. |
The lever here requires 1 living tool at 8 Mechanics. Unlocks door to room 8? |
21. |
A living tool and an essence pod are on the table. |
7. |
Spore control turns off the mine in the next hallway to the west. |
22. |
The cabinet contains 2 pairs of steel gauntlets, some vat boots and 2 healing pods. |
8. |
Spore control turns off the mines west of here. |
23. |
To Gheth Gates |
9. |
The door is locked, but the lever in the room to the north will open it. Corpse contains 34 coins, a livng tool, and a fine robe. |
24. |
Living Tool on the ground. Use the spore control in area 19 to turn off the mine in the south end of the room. |
10. |
Spore control. Turns off mine south of room 27. |
25. |
Spore control. Turns off mine in area 26. |
11. |
2 Spore controls. The western control turns off the two mines in room 19. The eastern control deactivates the mine in the room east of area 21. |
26. |
Spore control. Turns off the mines in the north of area 28. The chests in this room contain a fine mined crystal, two healing pods, an essence pod, and a suit of quicksilver chainmail. |
12. |
Shaper Elissia wanders about the northern rooms. She can train you, but unless you are allied with Zachary, her prices are exhorbitant. She can also point you in the general direction of the Loyalist Encampment and Rising. |
27. |
Canister: Cure Affliction +1. |
13. |
The large crystals here will do damage to you if you remain in the room The western cabinet contains a living tool and some shaper equipment. The eastern cabinet contains a fine mined crystal. |
28. |
There are some shaper records on the table here. |
14. |
There are healing and essence pools in this room. The eastern cabinet contains a major healing pod and a healing pod. |
29. |
2 Burning Turrets and a Reaper Turret. The chest contains a ratskin shawl. |
15. |
The chest on the east requires 1 living tool at 8 Mechanics to open. It contains a disciple wand and some shaper records. |
30. |
This room is initially locked. It will be unlocked for you if you tell Elissia that a certain person is looking for tall shrubberies. (This is where she keeps them apparently) |