Legend:

Spells
Special Items
People
Monsters
Quests

 


EXPERIMENTAL VALLEY
1. To Kss-Urg's Valley. The door here is initially locked, requiring 1 living tool at Mechanics 6 to open. 10. Mechanics 9 sprayers here.
2. There are 4 acid sprayers here. You need 8 Mechanics to shut them down. There are some bars of iron in one of the crates. 11. The door to this chamber is locked. It requires 1 living tool at 8 Mechanics to open. Chests here have thorns, venom thorns, tranquil thorns, an essence pod and healing spores.
3. Several more Mechanics 8 acid sprayers are just inside the gate. 12. A chest contains a healing pod and a curing pod.
4. These acid sprayers take 10 Mechanics. 13. To Clawbug Canyon
5. The cabinets here contain shaper records, healing spores, splitting thorns, a major healing pod and a madness gem. 14. The eastern plain here is littered with mines (the kind you can't diffuse).
6. A jar here contains saltweed. 15. There is a pair of acid sprayers here. You need 8 Mechanics to disarm them.
7. This building has sprayers around it that require 9 Mechanics to diffuse. Inside this building, there is a healing pool and an essence pool. On the floor, there are two pieces of shaper equipent and a sapphire. 16.

The vat will open as soon as you enter. It contains a hostile Glaahk. The box contains a fine mined crystal and a terror wand. There is shaper equipment on the table. The spore control turns off all the mines (but not the sprayers) in the zone. Canister: Essence Shiield +1.

8. The jars here have 1 living tool and 2 crystals. 17. There are a couple more Mechanics 8 sprayers here. The corpse has vat chitin, a steel breastplate, 22 coins, an iron sword, and an icy crystal.
9. A jar here has 2 crystals. 18. To Upper Research Hall