Legend:

Spells
Special Items
People
Monsters
Quests

 


COMPLEX GATE
1. To Belik's Crossing 12. There are 2 crystals on the ground here.
2. Sentry Roamer. Nest contains 24 coins. 13.  
3. Sentry Roamer. 14. A minefield bars entrance to unwelcome parties here. Fortunately, you seem to be welcome (unless you have made yourself an enemy of the Awakened).
4. Sentry Roamer. Arcane bracers and chitin armor on ground. 15. To Magus Complex
5. Sentry Roamer. Nest has a venom baton. 16. Here you will be ambushed by many (at least 5) monsters coming from the east. They are mostly Rabid Roamers and Ancient Artilas.
6. Sentry Roamer. 17. More Rabid Roamers and a Ancient Artilas may attack here. There is a healing pod on the ground here. The two nests to the north contain a ruby, a living tool, and some venom thorns.
7. Sentry Roamer. There is some wiry moss here. 18. More Rabid Roamers and a Searing Artila may attack here. The nests contain 2 ensnaring crystals, chitin armor, and some limbs. 2 pieces of shaper equipment and a curing pod are on the ground.
8. Senstry Roamer. 19. The nest has a gold ring and shaped boots. 2 pieces of shaper equipment are on the ground.
9. Sentry Roamer. A corpse in this area has a steel dagger and healing spores. 20. If you move to the southern part of this area, the passage to area 17 will open and you will be attacked by the creatures there. This may be useful in bleeding off a few of the creatures before approaching from area 16.
10. Sentry Roamer. A nest in this area has an ivory band. 21. To Power Station
11. Sentry Roamer. +. Getting too close to one of these crystals calls the monster from nearby alcoves.