THE VATS
|
1. |
zone - The West Gate |
10. |
Door requires 2 Living Tools and 12 Mechanics. |
2. |
Chest contains Curing Pod and Healing Pod. Several pairs of Vat Chitin and Vat Boots are on the tables. |
11. |
zone - Central Labs |
3. |
3 Living Tools on table |
12. |
Healing Pool. |
4. |
Door requires 3 Living Tools at 12 Mechanics to open. The path from this door through areas 5, 7, and 8 to the door at area 10 is lined with box traps. The red ones explode. The blue ones summon Glaahks. |
13. |
Vat core. This area is far more toxic than the rest of the zone. |
5. |
Chest contains a Curing Pod and 2 Curing Spores. 3 Shaper Records on tables. |
14. |
Box contains Major Healing Spores and Curing Spores |
6. |
Canister: Airshock + 1. Jars contain a Restoration Pod, Thorns, Splitting Thorns, and Reapers. |
15. |
Glaahks and the occasional Ur-Glaahk wander most of this zone. |
7. |
Servant Mind Karalta can tell you some important information about the research complex. More importantly, he can also clear the air in this zone of poisons and shut off the mines. However, he can't do anything about the wandering glaahks or the dangerous pools in the zone. |
16. |
Corpse has Shaped Boots, A Mica Band, a Living Tool and 3 Crystals. |
8. |
Eseence Pool |
17. |
Corpse has Vat Chitin, Vat Boots, 50 coins and a Speed Pod |
9. |
Entrance by the eastern door requires 3 Living Tools at 12 Mecahnics. Stairs up to The Vats Upstairs. |
o. |
These pools spit acid and poison at you |