Legend:

Spells
Special Items
People
Monsters
Quests
SPRIT'S CITY
1. zone - Valley of the Wind 13. 2 Battle Betas, 2 Terror Vlish, and a Battle Gamma attack if you come too close. The monsters from area 12 will come running.
2. Wastes Ghosts wander city. They ignore you unless they see you entering one of the houses. 14. zone - The Great Temple
3. Chest contains 9 Crystals. 15. Chest contains 243 coins
4. Jar contains 5 coins. 16. Witch Spirit will attack you immediately. She drops a ruby. Her chests contain a Steel Dagger, Restoration Spores, a Curing Pod, Curing Spores, Major Healing Spores, and a Major Healing Pod.
5. Strange pool. Drinking gives you Energy and Essence. 17. Stinging Pillar. There are 8 such pillars in the game. Touch them in the right order to enter area 18 without taking damage. You will also be Blessed for 50 turns.
6. Curing Spores in jar. 18. If you enter here without touching the 8 Stinging Pillars in order, you will take continuous damage as long as you are here. The spirits here will ignore you as long as you stay in the central room. Guard Spirits watch the 4 side entrances.
7. Terror Wand in chest 19. Priest Spirit will send you to area 21 to learn a secret.
8. 3 coins on table 20. Shaped Guantlets and a coulple pairs of Steel Guantlets on table.
9. An Imprisoned Shade sits in shackles here. Free him and he'll bump your Stealth up. 21. Enter this room and return to the Priest Spirit.
10. Fibrous Shield in chest 22. Chest contains Chrystalline Plate, Augment Vestment and 3 Gold Goblets.
11. Curing Spores in chest 23. 2 Essence pods in jar
12. 3 Battle Betas attack if you come too close. The monsters from area 13 will come running. 24. Speed Spores in jar.