Legend:

Spells
Special Items
People
Monsters
Quests
THE SENTINELS
1. zone - Drayk's Vale 12.

Shade "Third of the Guardians" wants to collect a toll from you: 1 point of your Intellect and 1 Point of your Essence Mastery. You can allow it to take these things or find another route. But, if you have 9 Leadership, you can confuse it into letting you pass without the toll.

If you come in from the East door rather than from the North door, it thinks you have already paid.

2. Mines with trigger crystals line this hallway. If you set off any of the crystals, the mines become active... and so do the Reaper Turrets marked T.
3. These two Reaper Turrets will attack even if you haven't triggered any crystals. There is also a corse here that has Quicksilver Boots and 5 coins. 13.

The box here contains 4 Crystals. The cabinet contains 3 Steel Swords.

4. Bronze Sword on floor. 6 Steel Javelins on table. 14.

20 coins on table.

5.

Shade "First of the Guardians" wants to collect a toll from you: 1 point of your Strength. You can allow it to take your strength or find another route. But, if you have 6 Leadership, you can confuse it into letting you pass without the toll.

If you come in through the West door, rather than the North door, it thinks you have already paid.

15.

There is an acid spitting pool in this room. The right cabinets contains a Healing Pod and a Speed Pod. The left cabinet is locked (Requires 3 Living Tools at 11 Mechanics). It contains Speed Spores, Curing Spores and 2 Rough Crystals.

6.

7 acid spitting pools are in this room. The chest contains Major Healing Spores (2 bags) and Shielding Spores.

16.

There are 5 chests here. The northern chest has 73 coins. The middle chest is locked (requires 2 Living Tools at 11 Mechanics). It contains a Restoration Pod and 2 Airshock Crystals.

7. 4 Rough Crystals on floor. 17.

Heustess also wants a toll from you: 1 point of your Essence Mastery and 1 point of your Endurance. You can allow him to take these things or find another route. If you have Leadership 8, he will let you by if you agree to take on a quest:

  • Quest: Slay Goettsch. Reward xp and Essence Mastery + 1.
8.

7 Rogue Ornks.

18.

Mines with trigger crystals line this hallway. If you set off any of the crystals, the mines become active... and so do the Reaper Turrets marked T.

9.

Ornk Altar. There are some Ornkskin Gloves on the alter. If you take them, you will be attacked by the Ornk Lord.

19.

Mines with trigger crystals line this hallway. If you set off any of the crystals, the mines become active... and so do the Reaper Turrets marked T.

10. 4 Crystals in coffin. 20. Mines with trigger crystals line this hallway. If you set off any of the crystals, the mines become active... and so do the Reaper Turrets marked T.
11.

Shade "Second of the Guardians" wants to collect a toll from you: 1 point of your Agility. You can allow it to take your Agility or find another route. But, if you have 8 Leadership, you can confuse it into letting you pass without the toll.

If you come in from the South door, rather than the East door, it thinks you have already paid.

21. Staris down to The Sentinels Underground. Note that the path to these stairs is not open until you receive the quest to go here from Goettsch.
22. zone - The Great Temple
T. These Reaper Turrets will initally ignore you. But, if you trigger any of the crystals, they attack.