Legend:

Spells
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Quests
KANTRE'S REALM
1. zone - The Hill 12.

Canister: Mass Restore + 1. Crate contains Shaper Records. 3 Steel Swords, a Steel Shield and a Shaped Belt are on the table.

2. Fwee will approach you as soon as you enter the zone. She tells you to leave or you will be attacked. With high enough Leadership, you can convince her that you need to talk to Kantre, the ruler of this zone. This will make all monsters in the zone friendly until you do. 13. There are 2 Living Tools in one of the chests here. The cabinets contain a Major Healing Pod, a Blast Crystal, a Living Tool, Reapers and Splitting Thorns. Thorns and Venom Thorns on the table.
3. Serveral Battle Alphas and a Glaahk roam the west arm of the zone. 14.

Kantre's Key is needed to enter. Canister: Terror + 1. On the table, there is a Healing Pod, a Speed Pod, a Curing Pod, an Essence Pod, and a Battle Pod.

4. There are a dozen mines in this small space. They are active, even if you've been granted free passage by Kantre. A green spore baton works on them, though. The cabinets contain 20 coins, a Rough Crystal, a Rod of Defenses and a Crystal. 15.

Several Battle Alphas mill about here.

5. The door to this area requires Kantre's Key (or 4 Living Tools at 11 Mechanics). A corpse here has a Spray Baton, Chitin Armor and 50 coins. 16. Living Tool in east jar.
6. 2 Reaper Turrets are hostile, even if Kantre has granted you free passage. Box contains Charmed Plate. 17. Room contains healing and essence pools. A jar in the north alcove has a Living Tool.
7. zone - Icewalls 18. 2 Glaahks.
8. Several Battle Alphas a couple Glaahks wander the central arm of this zone. 19. Need Kantre's Key to pass this door.
9. There are 2 Burning Turrets on the west side of the road. Behind the southern turret is a corpse with 5 Crystals. 20. 5 Burning Turrets in this room are hostile even if Kantre has granted you safe passage. 2 Curing Pods on table.
10. There are 2 Burning Turrets on the east side of the road. 21. 2 Burning Turrets in this room are hostile even if Kantre has granted you safe passage. A corpse on the north end of this room has a Tranquil Baton and 3 Crystals.
11.

Servant Mind "Kantre" considers himself the protector of the zone and wants to exterminate all intruders. With enough Leadership, however, you can persuade him that you are supposed to be here. If you do so, he can:

  • Unlock the door to area 12
  • Grant you free passage through the zone
  • Give you some important information about entering the research halls

The cabinet beside him contains Kantre's Key.

22. Need Kantre's Key to enter. 3 Glaahks are hostile even if Kantre has granted you safe passage. Gold Ring, Resotoration Pod and Discipline Wand on floor.
23. Book has some background information on the zone.
24. Cabinet contains Healing Pod and Curing Pod. Restoration Pod on table.
25. zone - The West Gate