THE HILL
|
1. |
zone - Power Station |
13. |
Entering from the south requires 3 Living Tools at Mechanics 11. Jars contain Thorns, Venom Thorns, Splitting Thorns, Reapers, and Tranquil Throns. Exiting by the east door requires 1 Living Tool at 11 Mechanics. |
2. |
The door to this area requires 2 Living Tools at 11 Mechanics. |
14. |
3 Burning Turrets. |
3. |
The door to this area requires 2 Living Tools at 11 Mechanics. |
15. |
Spawner (makes Charged Artilas) and a Burning Turret. |
4. |
Spawner and 3 Suppression Turrets. |
16. |
Burning Turret. |
5. |
2 Suppression Turrets. |
17. |
Burning Turret. Healing and Essence Crystals. |
6. |
Spawner (makes Iron Clawbugs) and 3 Suppression Turrets. |
18. |
Entering from the west requires 3 Living Tools at Mechanics 11. Two Burning Turrets at the end of the hall (south). |
7. |
Healing Crystal and Essence Crystal. |
19. |
Crate contains 2 Airshock Crystals, 6 Steel Javelins and 2 Icy Crystals. Corpse contains a Gray Spore Baton. Venom Thorns on floor. |
8. |
Burning Turret. Living Tool on ground. |
20. |
Spawner (makes Searing Artilas) and a 4 Burning Turrets. |
9. |
2 Suppression Turrets. |
21. |
Burning Turret. Healing and Essence Crystals. Some of the monsters from area 22 will likely wander out here while you're fighting the turret. |
10. |
Door requires 1 Living Tool at 11 Mechanics. There are 5 Crystals, 2 Rough Crystals and a Bronze Sword on the floor. |
22. |
Burning Turret, 2 Volatile Thahds and a Charged Artila. Healing and Essence Crystals. Chests contain a Major Healing Pod, Shielding Spores, 4 Rough Crystals and a Crystal. Shaper Equipment on table. |
11. |
Door requires 1 Living Tool at 11 Mechanics. Coffin contains a Charge Vestment. There are 2 Crystals on the floor. |
23. |
Corpse contains a Restoration Pod and a Green Spore Baton. |
12. |
Door requires 1 Living Tool at 11 Mechanics. Coffin contains a Fine Robe, Tranquil Thorns, Reapers and a Jeweled Wand. |
24. |
zone - Kantre's Realm |