Legend:

Spells
Special Items
People
Monsters
Quests
THE HILL
1. zone - Power Station 13. Entering from the south requires 3 Living Tools at Mechanics 11. Jars contain Thorns, Venom Thorns, Splitting Thorns, Reapers, and Tranquil Throns. Exiting by the east door requires 1 Living Tool at 11 Mechanics.
2. The door to this area requires 2 Living Tools at 11 Mechanics. 14. 3 Burning Turrets.
3. The door to this area requires 2 Living Tools at 11 Mechanics. 15. Spawner (makes Charged Artilas) and a Burning Turret.
4. Spawner and 3 Suppression Turrets. 16. Burning Turret.
5. 2 Suppression Turrets. 17. Burning Turret. Healing and Essence Crystals.
6. Spawner (makes Iron Clawbugs) and 3 Suppression Turrets. 18. Entering from the west requires 3 Living Tools at Mechanics 11. Two Burning Turrets at the end of the hall (south).
7. Healing Crystal and Essence Crystal. 19. Crate contains 2 Airshock Crystals, 6 Steel Javelins and 2 Icy Crystals. Corpse contains a Gray Spore Baton. Venom Thorns on floor.
8. Burning Turret. Living Tool on ground. 20. Spawner (makes Searing Artilas) and a 4 Burning Turrets.
9. 2 Suppression Turrets. 21. Burning Turret. Healing and Essence Crystals. Some of the monsters from area 22 will likely wander out here while you're fighting the turret.
10. Door requires 1 Living Tool at 11 Mechanics. There are 5 Crystals, 2 Rough Crystals and a Bronze Sword on the floor. 22. Burning Turret, 2 Volatile Thahds and a Charged Artila. Healing and Essence Crystals. Chests contain a Major Healing Pod, Shielding Spores, 4 Rough Crystals and a Crystal. Shaper Equipment on table.
11. Door requires 1 Living Tool at 11 Mechanics. Coffin contains a Charge Vestment. There are 2 Crystals on the floor. 23. Corpse contains a Restoration Pod and a Green Spore Baton.
12. Door requires 1 Living Tool at 11 Mechanics. Coffin contains a Fine Robe, Tranquil Thorns, Reapers and a Jeweled Wand. 24. zone - Kantre's Realm