TRIOLA
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1. |
To Hunted Fen |
9. |
Mill sells various goods, including some healing spores and pods, some living tools and a venom baton and thorns. |
2. |
Wald is a servile spellcaster wandering this area. She can tell you where in the region you might get some magical training and tell you about some strange goings on at Ellrah's Tomb.
- Quest: Check Ellrah's Tomb
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10. |
The door is locked but should be easily pickable. The chest contains 5 coins, some venom thorns and a living tool. |
3. |
Shaping Hall. There are healing and essence pools on the west wall. An essence pod is in the cabinet. 2 items of shaper equipment are on the table. |
11. |
Griffith (human in charge of the forces here). He can tell you a little about the current threats, which include a bandit encampment to the SW (Bandit Marsh) and Zhass-Uss (beyond the mountains) to the west. If you ask about the situation, he may give you a quest:
- Quest: Kill Bandit Leaders. Reward: cash and an oozing belt.
If you are Awakened, and you ask for his help getting to Zhass-Uss , he can give you a Feathered Token. He can also give you another quest:
The lockers contain 57 javelins, a couple of thorn batons, and some thorns (all NY). |
4. |
The door to this shack requires 2 living tools at 7 Mechanics. A Servile Infiltrator is hiding inside. He drops 20 coins. The chest contains 2 essence pods and 19 coins. |
5. |
A couple of servile guards seem to be living here. The locker contains a venom baton and some healing spores (both NY). |
12. |
Some rogue serviles prepare to attack you when you enter this inn. If you have high enough leadership, you can scare them off. Otherwise, you have to kill them. |
6. |
2 spray crystals (in pot). |
13. |
The inkeeper, Zyx, can offer you a room for the night, but can't really tell you anything useful. |
7. |
Maynard (servile blacksmiith) has a shop here. He will offer to make you a sword of exceptional power, if you can obtain the materials for him: a steel sword, a ruby, and a mandrake root. The sword he makes is a shaped blade (+30% chance to hit, +36% damage).
His lockers contain a chainmail vest, 2 iron shields, 6 bars of iron and 16 steel javelins. There is an iron shield, a bronze sword and a chainmail vest on his tables. All of this is NY. |
14. |
The door is locked, but should be easily pickable. There are research notes on the table. The chest contains a fiery wand, an iron shield, and a studded belt. |
8. |
The door is locked, but shoud be easily pickable by this point. 9 coins and a curing pod (NY) in the chest. |
15. |
To Marsh Crossroads |