Legend:

Spells
Special Items
People
Monsters
Quests

 


TRIOLA
1. To Hunted Fen 9. Mill sells various goods, including some healing spores and pods, some living tools and a venom baton and thorns.
2.

Wald is a servile spellcaster wandering this area. She can tell you where in the region you might get some magical training and tell you about some strange goings on at Ellrah's Tomb.

  • Quest: Check Ellrah's Tomb
10.

The door is locked but should be easily pickable. The chest contains 5 coins, some venom thorns and a living tool.

3. Shaping Hall. There are healing and essence pools on the west wall. An essence pod is in the cabinet. 2 items of shaper equipment are on the table. 11.

Griffith (human in charge of the forces here). He can tell you a little about the current threats, which include a bandit encampment to the SW (Bandit Marsh) and Zhass-Uss (beyond the mountains) to the west. If you ask about the situation, he may give you a quest:

  • Quest: Kill Bandit Leaders. Reward: cash and an oozing belt.

If you are Awakened, and you ask for his help getting to Zhass-Uss , he can give you a Feathered Token. He can also give you another quest:

  • Quest: Message for Muck.

The lockers contain 57 javelins, a couple of thorn batons, and some thorns (all NY).

4. The door to this shack requires 2 living tools at 7 Mechanics. A Servile Infiltrator is hiding inside. He drops 20 coins. The chest contains 2 essence pods and 19 coins.
5. A couple of servile guards seem to be living here. The locker contains a venom baton and some healing spores (both NY). 12. Some rogue serviles prepare to attack you when you enter this inn. If you have high enough leadership, you can scare them off. Otherwise, you have to kill them.
6. 2 spray crystals (in pot). 13. The inkeeper, Zyx, can offer you a room for the night, but can't really tell you anything useful.
7.

Maynard (servile blacksmiith) has a shop here. He will offer to make you a sword of exceptional power, if you can obtain the materials for him: a steel sword, a ruby, and a mandrake root. The sword he makes is a shaped blade (+30% chance to hit, +36% damage).

His lockers contain a chainmail vest, 2 iron shields, 6 bars of iron and 16 steel javelins. There is an iron shield, a bronze sword and a chainmail vest on his tables. All of this is NY.

14. The door is locked, but should be easily pickable. There are research notes on the table. The chest contains a fiery wand, an iron shield, and a studded belt.
8. The door is locked, but shoud be easily pickable by this point. 9 coins and a curing pod (NY) in the chest. 15. To Marsh Crossroads