PATROLLED PATH
|
1. |
To Eastern Medab |
13. |
2 Clawbugs. |
2. |
2 Clawbugs and a Vlish. |
14. |
1 Clawbug. |
3. |
One of the three lost Ornks is here. If you have enough Leadership, you can get it to follow you. |
15. |
Research notes in the cabinet. The book on the stand is Group Heal +1, but you need at least 3 points of healing craft to read it. |
4. |
To Stinking Marsh |
16. |
The door is easily picked at 6 Mechanics to open. The cabinet contains a living tool, 2 research notes, and some healing spores. The book on the stand is Create Roamer + 1, but you need at least 3 points of Fire Shaping skill to read it. |
5. |
4 Clawbugs. |
17. |
1 Clawbug. 27 coins (in jar). |
6. |
Twini is guarding the road here and can tell you a bit about the area. She will give you one quest.
- The Swamp Roamers. Reward: a pouch of coins.
|
18. |
The switch here shuts down the mines. |
7. |
2 Clawbugs and a Vlish. If you move too far south, they may be reinforced by the monsters at area 8. |
19. |
This crystal sounds an alarm that summons an Iron Clawbug and 3 Clawbugs from area 20. |
8. |
4 Clawbugs and an Irradiated Vlish. The vlish drops an roamer skin jerkin. There is an iron bar on the ground (SW). |
20. |
The nest here contains 2 crystals, grounded boots and an icy crystal. |
9. |
Nests here have tranquil thorns, a living tool, a steel shield, and 111 coins. |
21. |
2 Venom Turrets (they shoot poisonous thorns). thorns. Howevver, they can be easily avoided by staying on the northen side of the path. |
10. |
1 Clawbug. |
22. |
Cannister: Speed+1. The cabinet contains an essence pod. |
11. |
4 Clawbugs and a Vlish. |
23. |
To Medab Road |
12. |
2 Clawbugs, an Iron Clawbug and a Vlish. |
+. |
Mines. Explode when you or your creations approach. |