Legend:

Spells
Special Items
People
Monsters
Quests

 


PATROLLED PATH
1. To Eastern Medab 13. 2 Clawbugs.
2. 2 Clawbugs and a Vlish. 14. 1 Clawbug.
3. One of the three lost Ornks is here. If you have enough Leadership, you can get it to follow you. 15. Research notes in the cabinet. The book on the stand is Group Heal +1, but you need at least 3 points of healing craft to read it.
4. To Stinking Marsh 16. The door is easily picked at 6 Mechanics to open. The cabinet contains a living tool, 2 research notes, and some healing spores. The book on the stand is Create Roamer + 1, but you need at least 3 points of Fire Shaping skill to read it.
5. 4 Clawbugs. 17. 1 Clawbug. 27 coins (in jar).
6.

Twini is guarding the road here and can tell you a bit about the area. She will give you one quest.

  • The Swamp Roamers. Reward: a pouch of coins.
18. The switch here shuts down the mines.
7. 2 Clawbugs and a Vlish. If you move too far south, they may be reinforced by the monsters at area 8. 19. This crystal sounds an alarm that summons an Iron Clawbug and 3 Clawbugs from area 20.
8. 4 Clawbugs and an Irradiated Vlish. The vlish drops an roamer skin jerkin. There is an iron bar on the ground (SW). 20. The nest here contains 2 crystals, grounded boots and an icy crystal.
9. Nests here have tranquil thorns, a living tool, a steel shield, and 111 coins. 21. 2 Venom Turrets (they shoot poisonous thorns). thorns. Howevver, they can be easily avoided by staying on the northen side of the path.
10. 1 Clawbug. 22. Cannister: Speed+1. The cabinet contains an essence pod.
11. 4 Clawbugs and a Vlish. 23. To Medab Road
12. 2 Clawbugs, an Iron Clawbug and a Vlish. +. Mines. Explode when you or your creations approach.