Legend:

Spells
Special Items
People
Monsters
Quests

 


MOUNTAIN BASE
1. To Loyalist Encampment 8. Warped Drayk. More than 500 hit points. Kill it and it splits into 4 normal drayks. The corpse in the eastern niche has a steel breastplate, a steel sword, a madness gem and 73 coins.
2. Krogst the guardian patrols this path. He'll try to bar your way, but you may be able to talk your way out of a fight. He drops a shaped breastplate and a pacification wand. If you are a Barzite, he can train you in Quick Action (for a fee). 9. To Creation Holding
3. There are 2 crystals surround by mines here. They can be diffused if you have at least 7 Mechanics. 10. Canister: War Blessing +1
4. 2 Turrets and another cyrstal surrounded by mines (also 7 Mechanics). 11. This door requires 7 living tools to open. Canister: Create Ornk +1
5. 3 more Turrets cover the bend here. Another crystal surrounded by mines (Mechanics 7) is beyond them. 12. 8 Pylons guard the gate. They can be switched off in room 6. An icy crystal is on the ground. Opening the door to area 13 requires flipping the levers in both of the northern side chambers. The swiitches are locked, but are easily pickable at 9 Mechanics.
6. The cabinets here contain a fiery wand, an iron shield, a steel shield, 2 chainmail vests, some healing spores, a speed pod, an essence pod, a major healing pod, and an airshock crystal, One of the chests contains some venom thorns. 13. To Western Pass
7. 4 War Bred Serviles man this room. The spore control here disables the pylons in area 12. It requires at least 6 Mechanics to operate. 14. To Rising North Gate