Legend:
Spells
Special Items
People
Monsters
Quests
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HERMIT CROSSROADS
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1. |
To Zhass-Uss Outskirts |
7. |
Kreyoss (Drakon). If you are a Taker, he can treach you some spells. If not, he tells you to get out and immediately attacks. He has a reaper baton, but that's about it. |
2. |
3 Brain Rats. A corpse here has 7 crystals, a fine robe and some raw adaptable spores. |
8. |
Learned Thani is a retired warrior now turned hermit. He can train you in weapon shaping. And, he can tell you about Gzak-Uss, the zone to the south. |
3. |
To Infected Farmland |
9. |
2 Reaper Turrets. |
4. |
5 Glaahks. The nests contains 6 shaped lances, 120 coins, a thorn baton, 2 rubies and a girdle of health. |
10. |
Gate to Gazak-Uss. This is initially locked, with no obvious way to unlock it. Perhaps there is somebody in the zone who can help with that. Just inside the gate, a Rotghroth is waiting to get its hands on you. |
5. |
To Infected Crossroad |
11. |
To Outer Gazak-Uss |
6. |
Drayks wander in and out of here contsntly. They are not hostile, but if you approach the building, they will tell you to leave and threaten to attack. The nests contain 266 coins, 3 crystals, curing spores, an icy crystal, a restoration pod and some splitting thorns. |
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