Legend:

Spells
Special Items
People
Monsters
Quests

 


CLOCKWORK MAZE
1. To Gheth Gates 8. The lever to open this door is just south of the room. It takes 7 Mechanics. The containers here have a living tool, a helaing pod, a curing pod and a topaz.
2. The locker here contains 2 bars of iron. 9. If you successfully use the control panel here (requires 8 Mechanics), the golem in this room will accompany you for the duration of your visit to this zone.
3. If you successfully use the control panel here (requires 8 Mechanics), the golem in this room will accompany you for the duration of your visit to this zone. 10. The lever to open this room is immediately to the north. It requires 7 Mechanics. The containers have 2 living tools and 8 bars of iron.
4. The lever to unlock this room is immediately to the east. The cabinets contain 2 living tools, 6 fine mined crystsals, 5 bars of iron and 2 topazes. 11. Drakon Golem. It drops the Spellstone, a charm that adds +2 to Spellcraft. There is also an anvil here. The cabinet contains a ruby.
5. If you successfully use the control panel here (requires 8 Mechanics), the golem in this room will accompany you for the duration of your visit to this zone. There is also some shaper equipment in this room. 12. The chest contains infernal residue and a rogue drayk tendon (needed for Sharon's ring quest) and a ruby.
6. If you successfully use the control panel here (requires 8 Mechanics), the golem in this room will accompany you for the duration of your visit to this zone. 13. The corpse here contains a pair of tinker's gloves. The stand book is Mechanics +1. The crates here contain 242 coins, a blast crystal, a madness gem, a splitting thorn, and some reapers. 
7. The lever to open this door is just south of the room. The containers here have a puresteel bar, a sappire, 9 bars of iron and a major healing pod.