Legend:

Spells
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Quests

 


BENERII-USS ENTRY
1. To Benerii-Uss Shaping 14. There are 4 crystals and some restoration spores in the cabinet here.
2. There are 2 Battle Gammas right at the north exit here. The rest of the room is filled with 3 Spinecores and many, many buds. The lever that opens the door on the east requires 2 living tools at 13 Mechanics, but the Glowing Blue Key will work as well. 15. The chest contains a healing pod and a restoration pod.
3. The three cubicles in this room are each home to a Cryodrayk. Their nests contain a ruby, quicksilver chitin, 140 coins, 3 crystals, some shaped gauntlets and 3 sapphires, There are some shaper records on a table here. 16. The barrel contains a hypnotic wand.
4. There is a Taker Guard here. The lockers in this hall contain 36 javelins, a tranquil baton, 4 splitting thorns and a reaper. 17. Tessera Eye is interrogating a prisoner here. He drops a Glowing Blue Key. The boxes here contain a ruby, some saltweed, some wiry moss, 219 gold, a copy of Paths of Fire, and some raw adaptable spores. The lever opens room 9.
5. 2 Rotghroth Templates. One of their nests contains 35 coins and a stasis shield. The lever unlocks room 7. 18. There is a Drayk and a Taker Guard here.
6. 2 Drayks. 19. There are at least 2 Drayks in this large block of cubicles. The nests here contain speed spores, 293 coins, a madness gem, a living knife, 5 crystals, a blast crystal, a silver ring and some shaper records.
7. Canister: Mass Restore +1. 20. The lever here opens room 8.
8. There are 8 fine mined crystals in the jar. There is also a canister: Mass Madness +1. 21. There are 2 Drayks here. There is a copy of Ember and Onyx here (one of the books that Swofford is looking for).
9. The chest contains a corrupting baton. Canister: Create Gazer +1. 22. Chryst Eye (Eyebeast with 998 hit points). The box here contains a reaper baton and a cleansing baton. The lever opens room 10.
10. There are 11 crystals on the table. Canister: Guardians's Roar +1. 23. To Infested Pass
11. 3 or 4 Drayks are wandering in an out of here. 24. 4 Drayks and 2 Taker Guards. If you enter the zone from the south and start a fight without taking care of Rhakkus first, he will show up here and start causing major problems.
12. There are about 4 Taker Researchers in this block. The surrounding hall has several Drayks and Taker Guards. 25. If you have the Glowing Blue Key or are willing to burn a fair amount of living tools opening the western door, you can go around room 24 here and grab the loot in 26 before Rhakkus arrives to cause trouble.
13. The cabinet contains an iron breastplate, a puresteel belt and 95 coins. 26. The chests contain some saltweed, a mandrake root, and 3 raw adaptable spores. The cabinet contains a living tool and a rod of succor.