SHAPER CRYPT
|
1. |
zone - Diarazad |
9. |
Pairspirit Shade. This thing (possibly with the help of the Pairspirit in area 10) can restore itself completely every turn. If you can't relieve it of all 328 of its HP in a single round, you aren't going to put it down. It does have a low stun resistance, so you can make it lose its turn, but it seems like the other shade cures this as well...
It drops a Spellstone. 2 Shaper Equipment on floor. |
2. |
Glaahks, Glahhk Constructs, Drake Contstructs and Alpha Constructs wander this zone. Mobs of the stronger creations will attack you more frequently the closer you get to the northwest of the zone. |
3. |
4 Chainmail Vests, some Sandals and some Robes on table. |
10. |
Pairspirit Shade (see description for area 9). Coffins contain Steel Breastplate, a Steel Sword, Shaper Records and 250 coins. |
4. |
Servant Mind Emershal needs to be fed before he can respond. Once fed, he can provide some information about this zone and the Inner Crypt as well as the more important shapers who were buried here. If you have a high enough Leadership, he can turn off some of the Pylons in the crypt.
4 Shaper Records in cabinet. |
11. |
Box contains an Essence Pod. |
12. |
Cabinet contains 2 Living Tools. |
5. |
Ruby in coffin. |
13. |
Living Tool on floor |
6. |
Cockatrice Prototype. Drops Agent Robe. Coffin contains Infused Robe. Splitting Thorns and Reapers in box. |
14. |
Mindmaster Vlish and a bunch of Glaahks. The Vlish dops a Guardian Cloak. The coffin contains a Steel Sword. |
7. |
This devices in this room are spawning the creations that guard the crypt. There appears to be no way to shut them down.
5 Shaper Equipment, a Living Tool and 3 Gauntlets on tables. Cabinets contain 3 Spray Batons, Splitting Thorns, 8 Spray Crystals, and 8 Icy Crystals. |
15. |
This locked door is opened by control panels in the niches to the north and south. The south panel requires the Odd Spiky Silver Orb. The north requires the Odd Spiky Steel Orb. |
16. |
zone - Inner Crypt |
8. |
Book that contains the names of all shapers buried here. There is machinery in this room that may be spawning creatures. But, there's no way to shut it down. |
p. |
These pylons can be deactivated by the Servant Mind in area 4. |