Legend:

Spells
Special Items
People
Monsters
Quests
MINE CORE
1. zone -Eastern Mine 12.

The lever to open the door requires 10 Mechanics. There is a Power Spiral here. If you reach here before you reach the mind, you can disable some of the defenses. If you've already asked the mind to disable the defenses, this will be powered down.

The cabinet contains 2 Living Tools, a Healing Pod and a Rough Crystal

2. Locked door (Mechanics 13) provides a safer route to the servant mind.
3.

There is a Power Spiral in each alcove here. They powered the healing and essence pools in area 5, but they're not functioning now. Repairing them will take 1 Living Tool each.

There is one Living Tool in the room. The box next to the southern spiral contains Major Healing Spores and Healing Spores.

13.

The lever to open the door requires 10 Mechanics. There is a Power Spiral here. If you reach here before you reach the mind, you can disable some of the defenses. If you've already asked the mind to disable the defenses, this will be powered down.

The cabinet contains 2 Living Tools

4. Chest contains Essence Pod and 3 Shaper Records 14. 5 Glaaks roam the southwest corner of the zone.
5. Healing Pool and Essence Pool. Not functional until the power spirals in area 3 are repaired. 15. Rough Crystal in barrel
6.

Servant Mind "Erwin" is unconscious, but you can wake him up either by feeding him or with 9 Leadership. He will immediately deactivate the defenses in this zone and he can also deactivate the defenses in one other mine zone. But, he can only do one of the other zones at a time.

Erwin can also give you some good information about the geneforge and about the key shapers who were in charge of Sucia Island.

16. zone -Western Mine
17. Nests contain Tinkers Gloves, 5 Crystals, a Rough Crystal and 17 coins.
7.

This cabinet sits on top of a fire pad. It contains 2 Spray Crytstals, 4 Crystals and a Rough Crystal.

The other 2 cabinets in the room contain a Discipline Wand, Shaper Records, Thorns, and Splitting Thorns.

18. 2 Glaaks roam the northwest corner of the zone.
8. Cannister: Protection +1. The door requires Mechanics 11 to open. 19. Cabinets contain 2 Rough Cyrstals
9. Pots contain 2 Rough Crystal and 6 Cyrstals. The door to this room requires 10 Mechanics. 20. Nests contain 2 Rough Crystals and a Blast Crystal
10.

Power Spiral. If you reach here before you reach the mind, you can disable some of the defenses. If you've already asked the mind to disable the defenses, this will be powered down.

The locked (Mechanics 10) cabinet here contains 4 Livng Tools, a Rough Crystal and 2 Shaper Records.

21. zone -Northern Mine
F. Fire Pad
11.

Power Spiral. If you reach here before you reach the mind, you can disable some of the defenses. If you've already asked the mind to disable the defenses, this will be powered down.

The locked cabinet here contains a Livng Tool.

P. Pylon