Legend:

Spells
Special Items
People
Monsters
Quests
BANDIT WOODS
1.

Zone - Vakkiri

Thahds and Fyoras wamder the open are between here and area 5. Ifyou pick a fight with the Bandiits, they're here too.

7. Zone - Dry Wastes
2.

Ghurk and his guards demand a 10 coin toll. With 2 Leadership, you can frighten him out of it.

With 3 Leadership, you can get him to agree to a deal that completes the Eliminate Bandits quest without killing anyone (But, you'll need 4 Leadership to get Vakkiri to accept that deal). After that, they're not hostile.

8. Living tool in pot
3. 8 coins, living tool and icy crystal (in pot). 9. 9 coins and javelins in sacks
4. Three chests. The first one from left has 2 living tools. The middle requires Mechanics 2 to open. It contains gauntlets and healing spores. The right chest requires Mechanics 4 to open. It has a healing pod and a speed pod. 10. If you enter this glade, all the Bandits will get very angry and turn hostile to you.
5. Zone - Ruined School 11. Locked chest has 235 coins. Pot has thorns and shielding pod. Icy crystal and javelins on table.
6. A lever (Mechanics 2) in the outer room opens the door to the inner room. The inner room contains a trap door to Bandit Woods Underground area 1. 12.

Cannister: Daze. Right chest contains 2 daggers and a bronze sword. Right chest contains 2 crystals and leather.

The room also contains a trap door to Bandit Woods Underground area 2.