BANDIT WOODS |
1. |
Zone - Vakkiri
Thahds and Fyoras wamder the open are between here and area 5. Ifyou pick a fight with the Bandiits, they're here too. |
7. |
Zone - Dry Wastes |
2. |
Ghurk and his guards demand a 10 coin toll. With 2 Leadership, you can frighten him out of it.
With 3 Leadership, you can get him to agree to a deal that completes the Eliminate Bandits quest without killing anyone (But, you'll need 4 Leadership to get Vakkiri to accept that deal). After that, they're not hostile. |
8. |
Living tool in pot |
3. |
8 coins, living tool and icy crystal (in pot). |
9. |
9 coins and javelins in sacks |
4. |
Three chests. The first one from left has 2 living tools. The middle requires Mechanics 2 to open. It contains gauntlets and healing spores. The right chest requires Mechanics 4 to open. It has a healing pod and a speed pod. |
10. |
If you enter this glade, all the Bandits will get very angry and turn hostile to you. |
5. |
Zone - Ruined School |
11. |
Locked chest has 235 coins. Pot has thorns and shielding pod. Icy crystal and javelins on table. |
6. |
A lever (Mechanics 2) in the outer room opens the door to the inner room. The inner room contains a trap door to Bandit Woods Underground area 1. |
12. |
Cannister: Daze. Right chest contains 2 daggers and a bronze sword. Right chest contains 2 crystals and leather.
The room also contains a trap door to Bandit Woods Underground area 2. |