ANCIENT CRYPT
|
1. |
zone - Diarazad |
12. |
2 Wastes Ghosts |
2. |
zone - Freeplace |
13. |
2 Crypt Guardians |
3. |
This room is filled with Turrets and Mines. They are initially inactive. But, if you trigger one of the MANY detection crystals here, all of them go active at once. If you have enough Mechanics, you can disable the crytals one by one. Save often to avoid the consequences of the inevitable slip up. |
14. |
Crypt Guardian. Coffin contains Girdle of Leadership |
4. |
Coffin contains 50 coins |
15. |
2 Crypt Guardians |
5. |
Stinging Pillar. There are 8 such pillars in the game. Touch them in the right order to be admitted to the temple in Sprit's City. |
16. |
Coffin contains 5 Crystals |
6. |
Coffin contains 6 Crystals and a Gold Ring. |
17. |
2 Crypt Guardians |
7. |
More Turrets and Mines with detection crystals in this room. |
18. |
Pillar may contain Rod of Alacrity |
8. |
Coffin has 2 Blast Crystals and 217 coins. |
19. |
More Mines with detection crystals in this corridor. Silver ring on the floor. |
9. |
This Reaper Turret is active even if you haven't triggered any of the crystals. |
20. |
More Turrets and Mines with detection crystals in these two rooms. Often, they're close together. When diffusing, be careful not to get to close to another crystal. |
10. |
3 Wastes Ghosts |
21. |
5 coins on floor |
11. |
3 Wastes Ghosts |
22. |
zone - Drayk's Vale |